Saturday 6 July 2013

MCA-403 Computer Graphics & Multimedia:

UNIT-I
Computer Graphics : definition, classification & Applications, Development of Hardware & Software for Computer Graphics. Display devices, Hard copy devices. Interactive Input devices, display processor,Line drawing; various algorithms and their comparison, circle generation- Bresenham’s mid point circle drawing algorithm, mid point ellipse drawing algorithm.
UNIT-II
Attributes of output primitives, line style, color and intensity, Area filling algorithms, Scan line algorithm,boundary fill flood fill algorithm, Antialiasing techniques. Two dimensional transformations; translation,scaling, rotation, reflection sheering, composite transformation, transformation commands, character generation.
UNIT-III
Viewing coordinates, Window, view port, clipping, Window to view port transformation, line clipping algorithm; Cohen Sutherland, polygon clipping; Sutherland hodgman algorithm, 3D clipping : Normalized view volumes, view port clipping, clipping in homogeneous coordinates.
Illumination model: Light sources, diffuse reflection specular reflection, reflected light, intensity levels,surface shading; phong shading ground shading, color models like RGB, YIQ, CMY, HSV etc.
UNIT-IV
3-D Viewing: Three-dimensional concepts, 3D display techniques, 3D representation polygon & curved surfaces. Design of curves & surfaces- Bezier’s Method, B-spline methods, 3D transformation transition,scaling, composite transformation rotation about arbitrary axis, projections: Parallel & Perspective,Hidden surface and line removal; back face removal, depth buffer and scan line methods.
UNIT-V
Introduction to multimedia, multimedia components, multimedia hardware, SCSI, IDE, MCI, Multimedia data and file formats, RTF, TIFF, MIDI, JPEG, DIB, MPEG, Multimedia tools, presentations tools,Authoring tools, presentations.

BOOKS:
1. D.Hearn and M.P. Baker “Computer Graphics” (2nd ed), PHI.
2. S. Harrington – “Computer Graphics - a Programming approach” (2nd ed) McGrawhill.
3. New Mann & Sprovl- “Principles of interactive computer graphics” (2nd ed) McGrawhill.
4. Roger S. David “Procedural Elements for Computer Graphics”, McGraw Hill.
5. Roger S David “Mathematical Elements for Computer Graphics”, McGraw Hill.
6. Foley & Vandan “Computer Graphics Principles & Practice in “C” “Addision Wesly.
7. Tay Vaugham “ Multimedia Making it Work” 5th Ed. 2001, Tata McGraw Hill.
8. Prabhat K. Andleigh & Kiran Thakur “Multimedia System Design”, PHI
9. Drew, “Fundamentals of Multimedia”, Pearsons.
10. Nigel Chapman, J. Chapman “Digital Multimedia” Wiley India.

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