Unit 1
Graphics Hardware: Basic of Computer
Graphics, display technology, Raster Scan &
Random scan display systems, Input
devices.
Unit 2
Basic Raster Graphics for drawing 2_D
primitives: Scan converting lines, circles,
ellipse; filling rectangles, polygons,
generating characters; antialiasing. Matrix
representation and Homogeneous
coordinates, two dimensional transformations, 2D
line clipping, polygon clipping
algorithms, window to viewport transformation.
Unit 3
Viewing in 3D: Three dimensional
transformation, projections : Parallel, prospective,
view points.
Unit 4
Representation of curves &
surfaces, Besier method, B-spline methods.
Visible surface determination:
Z-buffer, Algos, List priority algorithms, Scan line
algorithms. Light and shading models:
Illumination models, shading models for
polygons, shading algorithms, Gouraud
& Phong, color models like RGB, YIU, copy,
HSV etc.
Unit 5
Introduction to multimedia, multimedia
components; multimedia hardware, SCSI,
IDE, MCI, Multimedia data and file
formats, RTF, TIFF, MIDI, JPEG, DIB, MPEG,
Multimedia tools, presentations tools,
Authoring tools, presentations. Graphics
animation : Tweeking, Morphing
simulating accelerator, motion specification.
Reference Books:
1. Foley, Van Dam, Fundamentals of
Interactive Computer Graphics, Addison Wesly
2. Hearn and Baker Computer Graphics,
Prentice Hall of India
3. Rogers D.F. Procedural Elements of
Computer Graphics, McGraw Hill
4. Prabhat K. And leigh and Kiran
Thakkar, Multimedia System Design, PHI.
5. Roger S. David Mathematical
Elements for Computer Graphics, McGraw Hill
6. R Steimnetz, K Nashtet, Multimedia
Computing Communications & Appl., PHI
7. John F.K. Buford, Multimedia System, Addision Wesley
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