UNIT-I
C++ basics, loops and decisions,
structures and functions, object and classes, object arrays, constructor
and destructor functions.
UNIT-II
Operator and function overloading,
pointers, pointers to base and derived classes inheritance, public and
private inheritance, multiple
inheritance.
UNIT-III
Polymorphism, virtual functions,
abstract base classes and pure virtual function, friend function, early and
late binding.
UNIT-IV
C++ I/O system, formatted I/O,
creating insertors and extractors, file I/O basis, creating disk files and file
manipulations using seekg(),
seekp(), tellg() and tellp() functions, exception handling: try, catch and
throw.
UNIT-V
UML concepts, object-oriented
paradigm and visual modeling, UML diagrams, UML specifications,
object model, object oriented design,
identifying classes and object, object diagrams.
BOOKS:
1. Lafore R. “Object Oriented
Programming in C++”, Galgotia Pub.
2. Lee “UML & C++ a practical
guide to Object Oriented Development 2 ed, Pearson.
3. Schildt “C++ the complete
reference 4ed, 2003.
4. Hans Erit Eriksson “UML 2
toolkit” Wiley.
5. Balagurusawmy “Object Orienter
Programming with C++”.
6. B.G., Boach “Object Oriented
Analysis & Design with Applications”, Addision Wesly.
7. S. Parate “C++ Programming”, BPB.
8. Boggs “Mastering UML” BPB
Publications.
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